the cool thing about the business of creating worlds, whether they be in books or film, is that the people involved don't do it primarily for the money, but simply because they love doing it
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why is the world so obsessed with outward appeara- oh wow... Wow
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all this from lines of code and words on a screen -
if we can predict and simulate the behaviour of our environment with such complete accuracy, what's to stop us from rendering it in a quality beyond what we can ordinarily perceive?
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